Fallout 4 is finally launching this week on PlayStation 4 and Xbox One, and there’s no denying the experience is something of a leap for the series.
As a result, a number of people have already been running the game on both platforms in order to try and capture the experience, and some are now wondering if they’ll need to do so on a PS4.
IGN has the exclusive first look at what the game is like on PS4, and we have a look at how the console handles things.
IGN’s Fallout 4: Xbox One Exclusive Reveal As with the PC version, the Xbox One version is completely free of any microtransactions and is set to launch on September 14th.
We’ve got a full look at the game’s PC build, with all the latest updates, and a review of its Xbox One DLC.
First up is the PC build that’s been leaked.
The PS4 build has been confirmed to be in development at Bethesda and features some more impressive visuals, including a massive map with a lot of new buildings to explore.
We’ll have to wait and see what other changes come with the build.
On the console side, Bethesda has announced that the PC beta will begin on September 16th, so the first beta patch is now available.
You’ll need an Xbox Live Gold account to play this beta.
Here’s how the beta works: If you’re not logged in on PSN, the Beta will start automatically on September 15th.
If you are, just head over to your Xbox Live profile and select the Beta button.
If all goes well, you’ll see a new window appear, where you’ll be able to sign in.
Then, simply wait until your Beta has finished and you’ll receive an email confirming your account and password.
Once you have your account, go into the game and you should see the following screen.
If everything is working properly, you should be able go to the settings menu, and select “Play Beta”.
If not, simply select the “Beta” option again, and the beta should be launched.
There’s also an option for you to disable beta updates.
Once the beta is launched, you will see the game launch on the console version and then on PC.
If the beta does work properly, we’ve included a video showing off how it’s done, which we hope will prove helpful to anyone that has problems with the game.
In the video, you can see that the game uses the DirectX 11 API, which is what you’re used to seeing in the PS4 version.
You can also see how the game looks on the Xbox version, which uses the Windows 10 Creators Update.
On that front, the game runs much smoother and looks more like the PC-only beta, although there are still some technical limitations on the PS3 and Xbox 360 versions of the game, so you’ll have a bit of a learning curve when it comes to how the new API works.
We also learned that the Xbox 360 version of the beta has a slight performance drop in the beginning.
We’re hoping this is due to the fact that the PSVR version of that game doesn’t support full-motion-capture hardware like that in the Oculus Rift, which can render 3D scenes with motion blur.
If that’s the case, the PC alpha build will be the only version of it to run with motion capture hardware, and will show the effect.
The game’s alpha build also features some extra graphical improvements, and it looks like there are some additional bugs that are being fixed.
As you can expect, the PS 4 version will have some new features added.
Here are the main ones: The game has a brand new cinematic, which lets you see your character on the ground, a new quest system and more.
There are also a bunch of new characters to interact with and some new locations to explore, including an abandoned warehouse with some crates and some items.